3D & 4D Technology Market : Rising Demand for 3D Technology in the Entertainment Industry
The 3D & 4D Technology market is expected to be worth USD 127.84 Billion in 2016 and grow at CAGR of 16.17% between 2016 and 2022. The base year for analysis is taken as 2015 and the forecasted period between 2016 and 2022. The market is segmented on the basis of technology, end-users industry, and geography. The demand in the entertainment industry is expected to drive the market growth in all regions– North America, Europe, APAC, and RoW. The North American market is expected to hold the largest share in 2016 and Asia-Pacific region is expected to grow at a highest CAGR between 2016 and 2022. The 3D applications technology is expected to drive the market due to its wide application usage among all the end-user industries. Among 3D applications, 3D gaming is expected to lead, in terms of market share, in 2016.
The research methodology used to estimate and forecast the 3D & 4D Technology market began with gathering data related to the revenue of existing companies through the secondary research. The vendor offerings have also been taken into consideration to determine the market segmentation. The bottom-up procedure has been employed to arrive at the overall size of the global 3D & 4D Technology market from the estimated revenue of existing key players. After arriving at the overall market size, the total market has been split into several segments and sub-segments and then verified through the primary research by conducting extensive interviews with people holding key positions such as CEOs, VPs, directors, and executives.
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The 3D imaging technology is used in the defense and military sector at a considerable rate. The head-mounted displays (HMD) are widely used by this sector at a high rate. HMD is used to track the movement of the opponent; it is helpful in recognizing and identifying their exact location. This technology is also used in military vehicles along with its other solutions such as 3D navigation system, 3D multi display, 3D radar, and reality screen. Moreover, a 3D-radar system is useful for applications such as detection of landmines, weapons, and explosives owing to its high-resolution imaging capabilities. Volumetric 3D displays often play an important role in the military application. It is used to demonstrate various classified activities such as virtual war field to demonstrate the functionality of any particular weapon or devices.
In terms of region, Asia-Pacific is expected to witness high growth of this market between 2016 and 2022. The APAC region is the fastest-growing market for 3D technology, and it is likely to hold a tremendous market potential for 3D applications in the near future. Major countries which have a huge potential for 3D technology applications in the APAC region are developing economies such as India and China. Another major market for 3D technology in the APAC region is Japan. Some of the major drivers which are responsible for spurring the demand for 3D technology in the APAC region includes rising income levels, lifestyle changes, and need for faster manufacturing technology.
Among technologies for 3D & 4D Technology market, 3D input devices such as 3D cameras, 3D scanners, 3D sensors and 3D imaging solutions are expected to grow at the highest CAGR between 2016 and 2022. Increased demand for 3D printers and rising demand for faster quality check and inspection methods are the major factors which are driving the growth of the 3D input device market. Major factors which are driving the 3D imaging solution market are the increase in demand for 3D content, improvement in 3D acquisition devices, and high availability of 3D display devices. However, non-standard delivery format and output devices restrict the growth of the 3D technology in the entertainment industry.
The major existing companies in the 3D & 4D Technology market include Samsung Electronics Co Ltd.(South Korea)., Faro Technologies, Inc. (U.S.), Hexagon AB (Sweden), Autodesk, Inc. (U.S.), Dassault Systems S.A (France), 3D Systems Corporation (U.S.), Stratasys Ltd. (U.S.), Dreamworks Animation SKG, Inc. (U.S.), Vicon Motion Systems Ltd.(U.K.), Barco NV (Belgium), Dolby Laboratories (U.S.), Sony Corporation (Japan), Google Inc. (U.S.), Cognex Corporation (U.S.), and Qualisiys AB (Sweden).
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