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The 3D & 4D Technology market is expected to be worth USD 127.84 Billion in 2016 and grow at CAGR of 16.17% between 2016 and 2022. The base year for analysis is taken as 2015 and the forecasted period between 2016 and 2022.
 
The market is segmented on the basis of technology, end-users industry, and geography. The demand in the entertainment industry is expected to drive the market growth in all regions– North America, Europe, APAC, and RoW. The North American market is expected to hold the largest share in 2016 and Asia-Pacific region is expected to grow at a highest CAGR between 2016 and 2022. The 3D applications technology is expected to drive the market due to its wide application usage among all the end-user industries. Among 3D applications, 3D gaming is expected to lead, in terms of market share, in 2016.
 
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Entertainment industry to drive the growth of the 3D & 4D Technology market
In terms of the development of the 3D technology, demand from the entertainment industry has played a major role, because the emergence of this technology began with the products related to images and viewing of entertainment. The core products related to this application are 3D cinema and 3D animation. 3D technology has been used in the entertainment industry in the past. The recent developments in the 3D advertisement is expected to drive the demand. The trend of consumers experiencing new means of entertainment is a driver for the 3D entertainment industry. The 3D technology is not only limited to cinema in the entertainment sector as applications such as 3D printing and 3D navigation technology are some of the emerging products in the market.
North America to hold the major market share

The report also covers the 3D & 4D Technology market based on different regions– North America, Europe, Asia-Pacific, and Rest of the World (RoW). The major markets of 3D and 4D technology market are 3D gaming, 3D printing, and 3D displays, which are responsible for Americas being the major region for the growth of 3D and 4D technology in terms of revenues. In the U.S., 3D gaming has become very popular with advanced and simplified 3D technology; also the ability of 3D printing to revolutionize the manufacturing process has generated huge revenue in the U.S. for the 3D and 4D technology market.

The major existing companies in the 3D & 4D Technology market include Samsung Electronics Co Ltd.(South Korea)., Faro Technologies, Inc. (U.S.), Hexagon AB (Sweden), Autodesk, Inc. (U.S.), Dassault Systems S.A (France), 3D Systems Corporation (U.S.), Stratasys Ltd. (U.S.), Dreamworks Animation SKG, Inc. (U.S.), Vicon Motion Systems Ltd.(U.K.), Barco NV (Belgium), Dolby Laboratories (U.S.), Sony Corporation (Japan), Google Inc. (U.S.), Cognex Corporation (U.S.), and Qualisiys AB (Sweden).

The scope of the report covers detailed information regarding the major factors influencing the growth of the 3D & 4D Technology market such as drivers, restraints, challenges and opportunities. A detailed analysis of the existing key players has been done to provide insights into their business overview, products & services, key strategies, new product launches, agreements, and recent developments associated with the 3D & 4D Technology market.

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