The Extended Reality Market Set to Reach New Heights
"Extended Reality Market with COVID-19 Impact Analysis by Technology (AR, VR, MR), Application (Consumer, Commercial, Enterprises, Healthcare, Aerospace and Defense), Offering, Device Type, and Region(North America, Europe, APAC) - Global Forecast to 2026", is expected to grow from USD 33.0 billion in 2021 to USD 125.2 billion by 2026, at a CAGR of 30.6%. The market growth can be attributed to several factors, such as surging deployment of extended reality in education sector and industrial training, rising demand for extended reality devices and technology in global automotive industry, surging adoption of extended reality in healthcare sector, and increasing demand for extended reality in entertainment and gaming industry.
Adoption of XR in Healthcare: One of the sectors adopting XR technology at the fastest rate is the healthcare sector. XR presents a major possibility for expansion in this market by potentially revolutionising how doctors learn, diagnose, and treat patients.
Adoption of XR in Education: To develop interesting and dynamic learning experiences, the education sector is also embracing XR technology. This includes using VR and AR. This offers a chance for educators and organisations to enhance how pupils learn and remember knowledge.
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Adoption of XR in Retail: To improve customers' shopping experiences, the retail sector is implementing XR technology. Retailers now have the chance to give customers a more convenient and enjoyable purchasing experience.
Increased Adoption of XR Hardware and Devices: The XR market is expanding as a result of the rising demand for XR hardware and devices such VR headsets and AR smart glasses. Manufacturers now have the chance to create cutting-edge XR products with enhanced performance, usability, and cost.
Growth of the XR Content Market: The XR gaming and entertainment industries are becoming more and more well-liked, which is propelling the market's expansion. This gives content producers and developers the chance to create fresh, interesting, and consumer-friendly XR content.
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